Player Kidnap System

Player Kidnap System

$13.99

Add to Basket

Player Kidnap System

Kidnap System is a premium, standalone cinematic kidnapping resource for FiveM servers — works on any framework. Two distinct kidnap types, three fully synchronized cinematic scenes, and a smooth cinematic camera throughout — built to bring real, immersive kidnapping roleplay to your server.

The resource is partially open source — the framework integration files are fully open and editable, so you can wire up permissions to specific staff, jobs, or gangs based on your own server's framework and functions, no matter what you're running.

Whether you want to force a specific player straight to your location or hunt someone down in the open world and kidnap them yourself, this resource covers both ends of the experience with polished, synchronized animations between kidnapper and victim.


Kidnap Types:

  • Force Kidnap — Run /force_kidnap to spawn a ghost van you can freely move and position anywhere in the world to choose your drop-off location. Once confirmed, a menu opens where you enter the target player's ID and pick a kidnap scene — Beat Kidnap or Grab Kidnap. Confirm, and the scene plays out wherever that player currently is in the world, kidnapping them and dropping them off at your chosen location — no searching, no chasing, no effort. Within seconds, the player steps out of the van right in front of you.

  • Normal Kidnap — Must be inside one of the designated kidnap van models. Run /kidnap and choose your scene — Beat Kidnap or Grab Kidnap. A marker appears over nearby players in the world, and you can freely move your camera to select your target. Once confirmed, a semi-transparent, collision-free ghost van appears at the ideal position and heading for the scene. Line your real van up with it, confirm, and the cinematic kidnap plays out with you as one of the kidnapper peds — you're kidnapping the player yourself, in person, in real time.


Cinematic Scenes:

  • Beat Kidnap — Two kidnapper peds walk out from the van toward the target, close the distance, throw a punch that drops them to the ground, then drag them into the back of the van.

  • Grab Kidnap — Two kidnapper peds exit from the rear of the van — one holds the back doors open while the other rushes the target, grabs them, and throws them into the van before the doors slam shut.

  • Final Drop — When the kidnap ends, whether the target is released or the scene concludes, a synchronized scene plays inside the back of the van showing the kidnapped player waking up and climbing out, fully back in control.

Every scene is fully synchronized across the server — the kidnapper and the kidnapped player experience the scene through the dedicated cinematic camera, while any other players nearby watching the scene unfold see it play out from their own normal player perspective, exactly as if they were witnessing it happen in real life.


Kidnapped Player Behavior:

  • While kidnapped, the player is attached to the back of the van and locked into a pass-out animation — no control, fully immersed in the roleplay

  • Configurable Vision & Controls — choose exactly what the kidnapped player experiences while attached to the van: keep their vision clear, blur it, or make it completely dark, and disable their controls entirely — all configurable in the config file

  • The kidnapper can choose to drop the player off anywhere at any time, triggering the Final Drop scene and returning full control to the player

  • Failsafe included — if the kidnapper disconnects, drives too far from the van, or the van itself is deleted or removed for any reason, the kidnapped player is automatically freed and regains full control, preventing anyone from getting permanently stuck


Features:

  • Standalone & Framework Independent — works with any framework out of the box

  • Partially Open Source — framework integration files are fully open, wire up permissions to staff, jobs, or gangs however your server needs

  • Fully Synchronized Scenes — every player sees the scene at once, kidnapper and victim through cinematic camera, bystanders through their normal view

  • Cinematic Camera — dedicated camera work on every scene for a real cutscene feel, not just animations playing in place

  • Two Distinct Kidnap Flows — instant forced kidnapping for staff or event use, and full open-world manual kidnapping for organic roleplay

  • Free-Roam Target Selection — move your camera freely to cycle through nearby players before confirming your target

  • Position-Perfect Van Placement — ghost van indicator ensures the real van lines up exactly right before the scene triggers

  • Configurable Vision Effects — blur, darken, or keep the kidnapped player's vision clear while attached to the van

  • Player Safety Failsafe — automatic release if the kidnapper disconnects, drives away, or the van is removed

Requirements:

  • FiveM (standalone, framework independent)

  • ox_lib


Preview: https://youtu.be/Px3N-yGniIg
Join our Discord Server for more information: https://discord.gg/8nFqCR4xVC

Note: This Script is locked by FiveM Asset Escrow System, and the open source version is not available for sale.